For kids

The side your child actually holds

Built for small hands first. Big targets, one screen per idea, and the same jars and history however old they get.

  • Three jars, drawn as jars

    Spend, Save and Give fill up as money comes in. Tap a jar and it says everything that happened to it, in plain words.

  • Chores with a price

    Each chore has an icon and an amount. Done → a grown-up approves it → it lands on payday. Sent back comes with a note, not a lecture.

  • A goal they can watch

    Pick a thing, set the amount, and the Save jar shows how close it is.

    Scooter$34 of $60

What a payday looks like

On payday the app shows what was earned, puts the floors into Save and Give, and then stops and asks the kid where the rest goes. What the kid places is theirs to decide — the floors are the parent's, the remainder is not.

  1. What you earned $8.40
  2. Save $4.20Give $0.84
  3. You place $3.36

What a kid learns

  • Money comes from doing

    Every dollar in the jar has a chore or a payday attached to it in the history. Nothing appears from nowhere.

  • Waiting is a choice with a price

    Money that stays in Spend isn't money in the goal. The Save jar shows how close the goal is, and spending elsewhere doesn't move it.

  • Giving is a decision, not a leftover

    The Give jar has a name on it. Handing it over is a moment in the app — a grown-up settles it and writes down where it went.

What kid mode does not have

No chat, no sharing, no ads, no prices, no upgrade prompts, no payment method, and no way to see the household's money. The wall is in the data model, not a parental setting.

Read security and privacy

Free while we're in beta.

One kid and one chore is enough to see whether it sticks; payday is whichever day you pick.